<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>3DLessonsLast Added Tutorials</title><link>http://www.3dlessons.com</link><description><![CDATA[3D tutorials - 3D Studio Max, Maya, Lightwave, SoftImage, Bryce and Cinema 4D tutorials]]></description><language>en-us</language><lastBuildDate>2008-07-05 04:13:48</lastBuildDate><image><title>3DLessons</title><url>http://images.3dlessons.com/images/logo.jpg</url><link>http://www.3dlessons.com</link></image><item><title>Dynamic Flag</title><link>http://www.3dlessons.com/tutorials/Dynamic-Flag-18734.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Dynamic-Flag-18734.html"><img src="http://images.3dlessons.com/timages/118278239649617.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">Lots of people have asked about how to make a flag that will actually wave in the wind. Well, I came across a post at 3dbuzz.com that gave a pretty good idea of how to do it, so I adapted it into a tutorial for all of you guys to drool over.</td></tr><tr><td colspan="2"><strong>Category:</strong>Maya Tutorials<br /><strong>Author:</strong> dr-tutorial.com<br /><strong>Date:</strong> <pubDate>June 25, 2007</pubDate></td></tr></table>]]></description><pubDate>Monday, June 25, 2007</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Dynamic-Flag-18734.html</guid></item><item><title>Creating a Soft-Body Flag in Maya</title><link>http://www.3dlessons.com/tutorials/Creating-a-Soft-Body-Flag-in-Maya-68900.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Creating-a-Soft-Body-Flag-in-Maya-68900.html"><img src="http://images.3dlessons.com/timages/1206884667974avatar4040.gif" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">In this tutorial you will learn to create a flag using soft bodies.</td></tr><tr><td colspan="2"><strong>Category:</strong>Maya Tutorials<br /><strong>Author:</strong> TrueCG<br /><strong>Date:</strong> <pubDate>March 30, 2008</pubDate></td></tr></table>]]></description><pubDate>Sunday, March 30, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Creating-a-Soft-Body-Flag-in-Maya-68900.html</guid></item><item><title>Apache Texturing</title><link>http://www.3dlessons.com/tutorials/Apache-Texturing-10072.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Apache-Texturing-10072.html"><img src="http://images.3dlessons.com/timages/121302563098114.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">In this section you will learn how to layout the UV and apply texture to your apache.</td></tr><tr><td colspan="2"><strong>Category:</strong>Maya Tutorials<br /><strong>Author:</strong> SimplyMaya.com<br /><strong>Date:</strong> <pubDate>June 09, 2008</pubDate></td></tr></table>]]></description><pubDate>Monday, June 09, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Apache-Texturing-10072.html</guid></item><item><title>American Flag</title><link>http://www.3dlessons.com/tutorials/American-Flag-37160.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/American-Flag-37160.html"><img src="http://images.3dlessons.com/timages/118278197736710.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">Here is a quick tutorial on how to make an american flag out of nothing but a polygon plan and some textures.</td></tr><tr><td colspan="2"><strong>Category:</strong>Maya Tutorials<br /><strong>Author:</strong> dr-tutorial.com<br /><strong>Date:</strong> <pubDate>June 25, 2007</pubDate></td></tr></table>]]></description><pubDate>Monday, June 25, 2007</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/American-Flag-37160.html</guid></item><item><title>Fireworks in 3ds Max</title><link>http://www.3dlessons.com/tutorials/Fireworks-in-3ds-Max-56559.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Fireworks-in-3ds-Max-56559.html"><img src="http://images.3dlessons.com/timages/117818950097211.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">In this tutorial I will show how to create fireworks animation using 3ds max and Particle Flow.</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> evermotion.org<br /><strong>Date:</strong> <pubDate>June 06, 2007</pubDate></td></tr></table>]]></description><pubDate>Wednesday, June 06, 2007</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Fireworks-in-3ds-Max-56559.html</guid></item><item><title>Kung Fu Panda Animation</title><link>http://www.3dlessons.com/tutorials/Kung-Fu-Panda-Animation-80143.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Kung-Fu-Panda-Animation-80143.html"><img src="http://images.3dlessons.com/timages/1214880532201kungfupanda_anim_thb40x40.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">Creating Kung Fu Panda Animation in a minute using motion capture data.</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> escalight.com<br /><strong>Date:</strong> <pubDate>June 30, 2008</pubDate></td></tr></table>]]></description><pubDate>Monday, June 30, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Kung-Fu-Panda-Animation-80143.html</guid></item><item><title>UV Mapping Lesson 5</title><link>http://www.3dlessons.com/tutorials/UV-Mapping-Lesson-5-18684.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/UV-Mapping-Lesson-5-18684.html"><img src="http://images.3dlessons.com/timages/121309305675818.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">This lesson covers how to make a map from scratch, when you don't have any kind of color map or template to follow, by using a checkerboard pattern to ensure that nothing is stretched.</td></tr><tr><td colspan="2"><strong>Category:</strong>Lightwave 3D Tutorials<br /><strong>Author:</strong> robinwood.com<br /><strong>Date:</strong> <pubDate>June 10, 2008</pubDate></td></tr></table>]]></description><pubDate>Tuesday, June 10, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/UV-Mapping-Lesson-5-18684.html</guid></item><item><title>Modeling Creative Speaker</title><link>http://www.3dlessons.com/tutorials/Modeling-Creative-Speaker-76051.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Modeling-Creative-Speaker-76051.html"><img src="http://images.3dlessons.com/timages/12132672097027.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">This time I’m showing you how to model computer speakers.</td></tr><tr><td colspan="2"><strong>Category:</strong>Rhino 3D Tutorials<br /><strong>Author:</strong> Rhino3DHelp.com<br /><strong>Date:</strong> <pubDate>June 12, 2008</pubDate></td></tr></table>]]></description><pubDate>Thursday, June 12, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Modeling-Creative-Speaker-76051.html</guid></item><item><title>Low Poly Female Game Character</title><link>http://www.3dlessons.com/tutorials/Low-Poly-Female-Game-Character-25484.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Low-Poly-Female-Game-Character-25484.html"><img src="http://images.3dlessons.com/timages/121302805527527.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">Mike demonstrates techniques for modeling a low-poly female game character from scratch using multiple references images.</td></tr><tr><td colspan="2"><strong>Category:</strong>Maya Tutorials<br /><strong>Author:</strong> SimplyMaya.com<br /><strong>Date:</strong> <pubDate>June 09, 2008</pubDate></td></tr></table>]]></description><pubDate>Monday, June 09, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Low-Poly-Female-Game-Character-25484.html</guid></item><item><title>Quick Poly Modeling of a Rim in 3ds max</title><link>http://www.3dlessons.com/tutorials/Quick-Poly-Modeling-of-a-Rim-in-3ds-max-86778.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Quick-Poly-Modeling-of-a-Rim-in-3ds-max-86778.html"><img src="http://images.3dlessons.com/timages/121154730779230.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">First you have to deside how many spokes the rim should have...</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> 3DLuVr.com<br /><strong>Date:</strong> <pubDate>May 23, 2008</pubDate></td></tr></table>]]></description><pubDate>Friday, May 23, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Quick-Poly-Modeling-of-a-Rim-in-3ds-max-86778.html</guid></item><item><title>Kung Fu Panda Skinning And Rigging</title><link>http://www.3dlessons.com/tutorials/Kung-Fu-Panda-Skinning-And-Rigging-34085.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Kung-Fu-Panda-Skinning-And-Rigging-34085.html"><img src="http://images.3dlessons.com/timages/1214880478679kungfupanda_rig_thb40x40.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">Creating skeleton system into Kung Fu Panda model using Biped. Also explain how to deal problem occured using Biped. Detailed step by step tutorial.</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> escalight.com<br /><strong>Date:</strong> <pubDate>June 30, 2008</pubDate></td></tr></table>]]></description><pubDate>Monday, June 30, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Kung-Fu-Panda-Skinning-And-Rigging-34085.html</guid></item><item><title>Free Rock Demolition in 3D Max video Tutorial - Part 1</title><link>http://www.3dlessons.com/tutorials/Free-Rock-Demolition-in-3D-Max-video-Tutorial-Part-1-30560.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Free-Rock-Demolition-in-3D-Max-video-Tutorial-Part-1-30560.html"><img src="http://images.3dlessons.com/timages/1214900104553rsz_2rock_small_40.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">Free Rock Demolition in 3D Max video Tutorial - Part 1 by Henry Mbata   This is a free Rock Demolition in 3D Max video Tutorial by Henry Mbata, in which he helps you learn how to: - Model a realistic Rock in 3D S Max - Use particle systems and spacewraps to achieve demolitions as seen in Armageddon.</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> thejedi<br /><strong>Date:</strong> <pubDate>July 01, 2008</pubDate></td></tr></table>]]></description><pubDate>Tuesday, July 01, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Free-Rock-Demolition-in-3D-Max-video-Tutorial-Part-1-30560.html</guid></item><item><title>Ford Focus Part 3</title><link>http://www.3dlessons.com/tutorials/Ford-Focus-Part-3-74757.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Ford-Focus-Part-3-74757.html"><img src="http://images.3dlessons.com/timages/121153790125120.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">Part 3. Start making the low polygon model of the car.</td></tr><tr><td colspan="2"><strong>Category:</strong>Maya Tutorials<br /><strong>Author:</strong> 3dm3.com<br /><strong>Date:</strong> <pubDate>May 23, 2008</pubDate></td></tr></table>]]></description><pubDate>Friday, May 23, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Ford-Focus-Part-3-74757.html</guid></item><item><title>Help Modeling Air Circulator</title><link>http://www.3dlessons.com/tutorials/Help-Modeling-Air-Circulator-48813.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Help-Modeling-Air-Circulator-48813.html"><img src="http://images.3dlessons.com/timages/12132672835838.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">Lets make air circulator this time. I’ll help you with basics here and we will model one nice model in the end.</td></tr><tr><td colspan="2"><strong>Category:</strong>Rhino 3D Tutorials<br /><strong>Author:</strong> Rhino3DHelp.com<br /><strong>Date:</strong> <pubDate>June 12, 2008</pubDate></td></tr></table>]]></description><pubDate>Thursday, June 12, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Help-Modeling-Air-Circulator-48813.html</guid></item><item><title>Dragon Project - Body</title><link>http://www.3dlessons.com/tutorials/Dragon-Project-Body-61937.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Dragon-Project-Body-61937.html"><img src="http://images.3dlessons.com/timages/121302819531028.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">This tutorial takes us through the actual modeling of the dragon's body.</td></tr><tr><td colspan="2"><strong>Category:</strong>Maya Tutorials<br /><strong>Author:</strong> SimplyMaya.com<br /><strong>Date:</strong> <pubDate>June 09, 2008</pubDate></td></tr></table>]]></description><pubDate>Monday, June 09, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Dragon-Project-Body-61937.html</guid></item><item><title>Kung Fu Panda Texturing</title><link>http://www.3dlessons.com/tutorials/Kung-Fu-Panda-Texturing-28060.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Kung-Fu-Panda-Texturing-28060.html"><img src="http://images.3dlessons.com/timages/1214530204935kungfupanda_tex_thb40x40.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">Texturing Po, character from Kung Fu Panda The Movie, using Unwrap UVW. Detailed step by step tutorial.</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> escalight.com<br /><strong>Date:</strong> <pubDate>June 26, 2008</pubDate></td></tr></table>]]></description><pubDate>Thursday, June 26, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Kung-Fu-Panda-Texturing-28060.html</guid></item><item><title>UV Mapping Lesson 1</title><link>http://www.3dlessons.com/tutorials/UV-Mapping-Lesson-1-43616.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/UV-Mapping-Lesson-1-43616.html"><img src="http://images.3dlessons.com/timages/121309289306614.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">This lesson covers the basics; how to begin a New UV Map, how to apply UV Maps to models, and how to use the basic mapping tools to make planar and cylindrical maps.</td></tr><tr><td colspan="2"><strong>Category:</strong>Lightwave 3D Tutorials<br /><strong>Author:</strong> robinwood.com<br /><strong>Date:</strong> <pubDate>June 10, 2008</pubDate></td></tr></table>]]></description><pubDate>Tuesday, June 10, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/UV-Mapping-Lesson-1-43616.html</guid></item><item><title>Reaktor: Intro to Basic Rigid Body Dynamics</title><link>http://www.3dlessons.com/tutorials/Reaktor-Intro-to-Basic-Rigid-Body-Dynamics-38055.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Reaktor-Intro-to-Basic-Rigid-Body-Dynamics-38055.html"><img src="http://images.3dlessons.com/timages/121154737451131.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">This is a very quick tutorial, an intro to rigid body dynamics with Reaktor in 3dsmax 4.</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> 3DLuVr.com<br /><strong>Date:</strong> <pubDate>May 23, 2008</pubDate></td></tr></table>]]></description><pubDate>Friday, May 23, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Reaktor-Intro-to-Basic-Rigid-Body-Dynamics-38055.html</guid></item><item><title>Ford Focus Part 2</title><link>http://www.3dlessons.com/tutorials/Ford-Focus-Part-2-23550.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Ford-Focus-Part-2-23550.html"><img src="http://images.3dlessons.com/timages/121153794415721.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">We will be starting out simple by creating wheels for the car. Well actually we will be creating two different designs. This just to show you how easy it is to do and how you can make any design you want in a matter of minutes.</td></tr><tr><td colspan="2"><strong>Category:</strong>Maya Tutorials<br /><strong>Author:</strong> 3dm3.com<br /><strong>Date:</strong> <pubDate>May 23, 2008</pubDate></td></tr></table>]]></description><pubDate>Friday, May 23, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Ford-Focus-Part-2-23550.html</guid></item><item><title>Modeling Car Rim</title><link>http://www.3dlessons.com/tutorials/Modeling-Car-Rim-37206.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Modeling-Car-Rim-37206.html"><img src="http://images.3dlessons.com/timages/12132673508139.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">Just another car rim tutorial, after which will follow tire thread tutorial and hopefully brake disc.</td></tr><tr><td colspan="2"><strong>Category:</strong>Rhino 3D Tutorials<br /><strong>Author:</strong> Rhino3DHelp.com<br /><strong>Date:</strong> <pubDate>June 12, 2008</pubDate></td></tr></table>]]></description><pubDate>Thursday, June 12, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Modeling-Car-Rim-37206.html</guid></item><item><title> Using Ray Recursion Limits in LightWave 8</title><link>http://www.3dlessons.com/tutorials/Using-Ray-Recursion-Limits-in-LightWave-8-84533.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Using-Ray-Recursion-Limits-in-LightWave-8-84533.html"><img src="http://images.3dlessons.com/timages/121309283458713.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">Many times, when you hear the pros talking about rendering, you'll hear them say to reduce the Ray Recursion Limit to speed your render. But what should you reduce it to? If you've ever wondered, or wondered if there's an easy way to find out, this tutorial is for you.</td></tr><tr><td colspan="2"><strong>Category:</strong>Lightwave 3D Tutorials<br /><strong>Author:</strong> robinwood.com<br /><strong>Date:</strong> <pubDate>June 10, 2008</pubDate></td></tr></table>]]></description><pubDate>Tuesday, June 10, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Using-Ray-Recursion-Limits-in-LightWave-8-84533.html</guid></item><item><title>Alpha Channels</title><link>http://www.3dlessons.com/tutorials/Alpha-Channels-45026.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Alpha-Channels-45026.html"><img src="http://images.3dlessons.com/timages/121302050221216.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">This tutorial explains the issue of alpha channels in photoshop dealing with transparency. </td></tr><tr><td colspan="2"><strong>Category:</strong>Maya Tutorials<br /><strong>Author:</strong> SimplyMaya.com<br /><strong>Date:</strong> <pubDate>June 09, 2008</pubDate></td></tr></table>]]></description><pubDate>Monday, June 09, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Alpha-Channels-45026.html</guid></item><item><title>Cartoon Dog</title><link>http://www.3dlessons.com/tutorials/Cartoon-Dog-09624.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Cartoon-Dog-09624.html"><img src="http://images.3dlessons.com/timages/121302054795817.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">This tutorial shows you how to create this cool looking cartoon dog.</td></tr><tr><td colspan="2"><strong>Category:</strong>Maya Tutorials<br /><strong>Author:</strong> SimplyMaya.com<br /><strong>Date:</strong> <pubDate>June 09, 2008</pubDate></td></tr></table>]]></description><pubDate>Monday, June 09, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Cartoon-Dog-09624.html</guid></item><item><title>Creating an Asteroid</title><link>http://www.3dlessons.com/tutorials/Creating-an-Asteroid-24120.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Creating-an-Asteroid-24120.html"><img src="http://images.3dlessons.com/timages/12115451215644.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">First of all create a dummy, we are going to use this for all of the animation, everything will follow the dummy around....</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> 3DLuVr.com<br /><strong>Date:</strong> <pubDate>May 23, 2008</pubDate></td></tr></table>]]></description><pubDate>Friday, May 23, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Creating-an-Asteroid-24120.html</guid></item><item><title>Global Illumination and Final Gather in Mental Ray for Maya</title><link>http://www.3dlessons.com/tutorials/Global-Illumination-and-Final-Gather-in-Mental-Ray-for-Maya-55772.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Global-Illumination-and-Final-Gather-in-Mental-Ray-for-Maya-55772.html"><img src="http://images.3dlessons.com/timages/121153760883316.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">Currently, one of the best ways of achieving photo-realistic imagery is to render using Mental Ray for Maya. Mental Ray offers a Global Illumination and Final Gather solution, which when combined, simulates the physics of real world lighting effects.</td></tr><tr><td colspan="2"><strong>Category:</strong>Maya Tutorials<br /><strong>Author:</strong> 3dm3.com<br /><strong>Date:</strong> <pubDate>May 23, 2008</pubDate></td></tr></table>]]></description><pubDate>Friday, May 23, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Global-Illumination-and-Final-Gather-in-Mental-Ray-for-Maya-55772.html</guid></item><item><title>Key for Menus and Panels in LightWave 8</title><link>http://www.3dlessons.com/tutorials/Key-for-Menus-and-Panels-in-LightWave-8-39308.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Key-for-Menus-and-Panels-in-LightWave-8-39308.html"><img src="http://images.3dlessons.com/timages/121309327797420.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">There are a lot of commands and tools in LightWave 8; more than there have ever been before. And there's been some reorganization, so many of the tabs are now missing in the Default configurations, and many of the tools ...</td></tr><tr><td colspan="2"><strong>Category:</strong>Lightwave 3D Tutorials<br /><strong>Author:</strong> robinwood.com<br /><strong>Date:</strong> <pubDate>June 10, 2008</pubDate></td></tr></table>]]></description><pubDate>Tuesday, June 10, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Key-for-Menus-and-Panels-in-LightWave-8-39308.html</guid></item><item><title>The Hippo</title><link>http://www.3dlessons.com/tutorials/The-Hippo-74551.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/The-Hippo-74551.html"><img src="http://images.3dlessons.com/timages/121302654899828.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">If you'd like to learn how to create a realistic Hippo then this tutorial is right up your alley.</td></tr><tr><td colspan="2"><strong>Category:</strong>Maya Tutorials<br /><strong>Author:</strong> SimplyMaya.com<br /><strong>Date:</strong> <pubDate>June 09, 2008</pubDate></td></tr></table>]]></description><pubDate>Monday, June 09, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/The-Hippo-74551.html</guid></item><item><title>Animation Boxing</title><link>http://www.3dlessons.com/tutorials/Animation-Boxing-79006.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Animation-Boxing-79006.html"><img src="http://images.3dlessons.com/timages/12130194079652.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">You will learn how to keyframe more involved motions over a longer period of time in the time slider as well as start to learn how to think about how the body rotates and twists depending on what actions your character is doing.</td></tr><tr><td colspan="2"><strong>Category:</strong>Maya Tutorials<br /><strong>Author:</strong> SimplyMaya.com<br /><strong>Date:</strong> <pubDate>June 09, 2008</pubDate></td></tr></table>]]></description><pubDate>Monday, June 09, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Animation-Boxing-79006.html</guid></item><item><title>Creating Fire in 3DSMAX</title><link>http://www.3dlessons.com/tutorials/Creating-Fire-in-3DSMAX-71982.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Creating-Fire-in-3DSMAX-71982.html"><img src="http://images.3dlessons.com/timages/12115452438596.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">For this tutorial I'm just going to use a sphere, although you can use any object you wish to light on fire (my recommendations are the teapot or dancing baby).</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> 3DLuVr.com<br /><strong>Date:</strong> <pubDate>May 23, 2008</pubDate></td></tr></table>]]></description><pubDate>Friday, May 23, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Creating-Fire-in-3DSMAX-71982.html</guid></item><item><title>LCD Monitor</title><link>http://www.3dlessons.com/tutorials/LCD-Monitor-65893.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/LCD-Monitor-65893.html"><img src="http://images.3dlessons.com/timages/121153728955314.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">In this tutorial we will learn the basic modeling in Alias Maya version 6.0. In this tutorial we will use allot extrude, scale, move,  and split polygon object to create a LCD Monitor.</td></tr><tr><td colspan="2"><strong>Category:</strong>Maya Tutorials<br /><strong>Author:</strong> 3dm3.com<br /><strong>Date:</strong> <pubDate>May 23, 2008</pubDate></td></tr></table>]]></description><pubDate>Friday, May 23, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/LCD-Monitor-65893.html</guid></item><item><title>Muscle Bulging Using Muscle Bones in 3ds max</title><link>http://www.3dlessons.com/tutorials/Muscle-Bulging-Using-Muscle-Bones-in-3ds-max-16296.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Muscle-Bulging-Using-Muscle-Bones-in-3ds-max-16296.html"><img src="http://images.3dlessons.com/timages/121154680563825.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">To illustrate the use of "muscle bones" we'll create a simple arm-cylinder with one bicep muscle.</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> 3DLuVr.com<br /><strong>Date:</strong> <pubDate>May 23, 2008</pubDate></td></tr></table>]]></description><pubDate>Friday, May 23, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Muscle-Bulging-Using-Muscle-Bones-in-3ds-max-16296.html</guid></item><item><title>Quick Reflections on Surfaces with Refraction</title><link>http://www.3dlessons.com/tutorials/Quick-Reflections-on-Surfaces-with-Refraction-41261.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Quick-Reflections-on-Surfaces-with-Refraction-41261.html"><img src="http://images.3dlessons.com/timages/121309278947112.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">If you have ever tried it, you know that it takes for-freaking-ever to use both Ray Traced Refraction and Ray Traced Reflection. The good news is, you can get the effect without the render time using a filter that ships with Lightwave!</td></tr><tr><td colspan="2"><strong>Category:</strong>Lightwave 3D Tutorials<br /><strong>Author:</strong> robinwood.com<br /><strong>Date:</strong> <pubDate>June 10, 2008</pubDate></td></tr></table>]]></description><pubDate>Tuesday, June 10, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Quick-Reflections-on-Surfaces-with-Refraction-41261.html</guid></item><item><title>Path Animation</title><link>http://www.3dlessons.com/tutorials/Path-Animation-45862.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Path-Animation-45862.html"><img src="http://images.3dlessons.com/timages/12130197693177.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">This tutorial will follow attaching an object to a nurbs curve.</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> SimplyMaya.com<br /><strong>Date:</strong> <pubDate>June 09, 2008</pubDate></td></tr></table>]]></description><pubDate>Monday, June 09, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Path-Animation-45862.html</guid></item><item><title>Faking SSS with Mental Ray</title><link>http://www.3dlessons.com/tutorials/Faking-SSS-with-Mental-Ray-50322.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Faking-SSS-with-Mental-Ray-50322.html"><img src="http://images.3dlessons.com/timages/121154555493510.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">In this tutorial we’re going to make a "simple" Sub Surface Scattering effect, to use for smoked glass, or simple wax.</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> 3DLuVr.com<br /><strong>Date:</strong> <pubDate>May 23, 2008</pubDate></td></tr></table>]]></description><pubDate>Friday, May 23, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Faking-SSS-with-Mental-Ray-50322.html</guid></item><item><title>How to Create Realistic Water from Particle</title><link>http://www.3dlessons.com/tutorials/How-to-Create-Realistic-Water-from-Particle-62036.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/How-to-Create-Realistic-Water-from-Particle-62036.html"><img src="http://images.3dlessons.com/timages/121153720906513.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">In this tutorial I will show you how to manipulate particle effect from shower head into tub and collide with surface of tub react as like water, Particles are widely use to create visual effects like Smoke, Water, Fire, different kind explosions as you watching in movies most of the time.</td></tr><tr><td colspan="2"><strong>Category:</strong>Maya Tutorials<br /><strong>Author:</strong> 3dm3.com<br /><strong>Date:</strong> <pubDate>May 23, 2008</pubDate></td></tr></table>]]></description><pubDate>Friday, May 23, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/How-to-Create-Realistic-Water-from-Particle-62036.html</guid></item><item><title>Modeling Cinch Connector</title><link>http://www.3dlessons.com/tutorials/Modeling-Cinch-Connector-66489.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Modeling-Cinch-Connector-66489.html"><img src="http://images.3dlessons.com/timages/121326739265810.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">You will learn how to easily and fast a 3d model of cinch connector in Rhinoceros in this quick help.</td></tr><tr><td colspan="2"><strong>Category:</strong>Rhino 3D Tutorials<br /><strong>Author:</strong> Rhino3DHelp.com<br /><strong>Date:</strong> <pubDate>June 12, 2008</pubDate></td></tr></table>]]></description><pubDate>Thursday, June 12, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Modeling-Cinch-Connector-66489.html</guid></item><item><title>Glass in Lightwave</title><link>http://www.3dlessons.com/tutorials/Glass-in-Lightwave-60257.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Glass-in-Lightwave-60257.html"><img src="http://images.3dlessons.com/timages/121309273016811.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">Glass and other transparent surfaces in Lightwave work a little differently than they do in some other programs.</td></tr><tr><td colspan="2"><strong>Category:</strong>Lightwave 3D Tutorials<br /><strong>Author:</strong> robinwood.com<br /><strong>Date:</strong> <pubDate>June 10, 2008</pubDate></td></tr></table>]]></description><pubDate>Tuesday, June 10, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Glass-in-Lightwave-60257.html</guid></item><item><title>Rigging for the low poly man</title><link>http://www.3dlessons.com/tutorials/Rigging-for-the-low-poly-man-53092.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Rigging-for-the-low-poly-man-53092.html"><img src="http://images.3dlessons.com/timages/12130195288764.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">The rigging section of this tutorial shows you how to get your model ready for animation and covers blend shapes, skeleton creation, painting weights for smooth deformations of your geometry, IK handles to move the legs, as well as adding hand and foot controls using locators and set driven keys.</td></tr><tr><td colspan="2"><strong>Category:</strong>Maya Tutorials<br /><strong>Author:</strong> SimplyMaya.com<br /><strong>Date:</strong> <pubDate>June 09, 2008</pubDate></td></tr></table>]]></description><pubDate>Monday, June 09, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Rigging-for-the-low-poly-man-53092.html</guid></item><item><title>Preparing an Exotic, Non-Alcoholic Cocktail</title><link>http://www.3dlessons.com/tutorials/Preparing-an-Exotic-Non-Alcoholic-Cocktail-63461.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Preparing-an-Exotic-Non-Alcoholic-Cocktail-63461.html"><img src="http://images.3dlessons.com/timages/121154702954827.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">Here you can find a recipe for an animation about the art of pouring a cocktail into a glass, adding ice, a lemon and a nice little umbrella.</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> 3DLuVr.com<br /><strong>Date:</strong> <pubDate>May 23, 2008</pubDate></td></tr></table>]]></description><pubDate>Friday, May 23, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Preparing-an-Exotic-Non-Alcoholic-Cocktail-63461.html</guid></item><item><title>Instancer And Curve Flow</title><link>http://www.3dlessons.com/tutorials/Instancer-And-Curve-Flow-28458.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Instancer-And-Curve-Flow-28458.html"><img src="http://images.3dlessons.com/timages/121153704555311.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">In this tutorial I will show you how to use (Curve flow) with instancer to create flock of birds, insects, Fishes, sheep's, cows and etc.</td></tr><tr><td colspan="2"><strong>Category:</strong>Maya Tutorials<br /><strong>Author:</strong> 3dm3.com<br /><strong>Date:</strong> <pubDate>May 23, 2008</pubDate></td></tr></table>]]></description><pubDate>Friday, May 23, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Instancer-And-Curve-Flow-28458.html</guid></item><item><title>UV Mapping Lesson 3</title><link>http://www.3dlessons.com/tutorials/UV-Mapping-Lesson-3-06186.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/UV-Mapping-Lesson-3-06186.html"><img src="http://images.3dlessons.com/timages/121309297955816.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">This lesson goes into more depth with model manipulation, as we unfold a book jacket to map it to a scan of the real thing.</td></tr><tr><td colspan="2"><strong>Category:</strong>Lightwave 3D Tutorials<br /><strong>Author:</strong> robinwood.com<br /><strong>Date:</strong> <pubDate>June 10, 2008</pubDate></td></tr></table>]]></description><pubDate>Tuesday, June 10, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/UV-Mapping-Lesson-3-06186.html</guid></item><item><title>Modeling Vernier Caliper</title><link>http://www.3dlessons.com/tutorials/Modeling-Vernier-Caliper-96603.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Modeling-Vernier-Caliper-96603.html"><img src="http://images.3dlessons.com/timages/121326744474311.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">In this tutorial I will help you with the basics of modeling a slide rule. It is pretty simple, but there is a lot to have in mind while modeling.</td></tr><tr><td colspan="2"><strong>Category:</strong>Rhino 3D Tutorials<br /><strong>Author:</strong> Rhino3DHelp.com<br /><strong>Date:</strong> <pubDate>June 12, 2008</pubDate></td></tr></table>]]></description><pubDate>Thursday, June 12, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Modeling-Vernier-Caliper-96603.html</guid></item><item><title>Maya Reflections Part1</title><link>http://www.3dlessons.com/tutorials/Maya-Reflections-Part1-33065.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Maya-Reflections-Part1-33065.html"><img src="http://images.3dlessons.com/timages/1213348897647maya_reflection_part1_th_40.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">In this set of tutorials you will learn how to make a perfect reflection in Maya. This is part 1.</td></tr><tr><td colspan="2"><strong>Category:</strong>Maya Tutorials<br /><strong>Author:</strong> en.9jcg.com<br /><strong>Date:</strong> <pubDate>June 13, 2008</pubDate></td></tr></table>]]></description><pubDate>Friday, June 13, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Maya-Reflections-Part1-33065.html</guid></item><item><title>Kung Fu Panda Modeling</title><link>http://www.3dlessons.com/tutorials/Kung-Fu-Panda-Modeling-75898.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Kung-Fu-Panda-Modeling-75898.html"><img src="http://images.3dlessons.com/timages/1213588524161kungfupanda_mod_thb40x40.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">Modeling Po, character from Kung Fu Panda The Movie. Simple and quick techniques. Detailed step by step tutorial.</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> escalight.com<br /><strong>Date:</strong> <pubDate>June 15, 2008</pubDate></td></tr></table>]]></description><pubDate>Sunday, June 15, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Kung-Fu-Panda-Modeling-75898.html</guid></item><item><title>Quick building modeling</title><link>http://www.3dlessons.com/tutorials/Quick-building-modeling-65645.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Quick-building-modeling-65645.html"><img src="http://images.3dlessons.com/timages/1214122848132a4040.gif" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">Here we will show you how to make a model building quickly.</td></tr><tr><td colspan="2"><strong>Category:</strong>Basics<br /><strong>Author:</strong> TrueCG<br /><strong>Date:</strong> <pubDate>June 22, 2008</pubDate></td></tr></table>]]></description><pubDate>Sunday, June 22, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Quick-building-modeling-65645.html</guid></item><item><title>Learn how to Model a Bottle</title><link>http://www.3dlessons.com/tutorials/Learn-how-to-Model-a-Bottle-73671.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Learn-how-to-Model-a-Bottle-73671.html"><img src="http://images.3dlessons.com/timages/12132670207904.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">In this tutorial we will try to make a Domestos bottle. Not so accurate, but close enough!</td></tr><tr><td colspan="2"><strong>Category:</strong>Rhino 3D Tutorials<br /><strong>Author:</strong> Rhino3DHelp.com<br /><strong>Date:</strong> <pubDate>June 12, 2008</pubDate></td></tr></table>]]></description><pubDate>Thursday, June 12, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Learn-how-to-Model-a-Bottle-73671.html</guid></item><item><title>Dragon Project - Continued</title><link>http://www.3dlessons.com/tutorials/Dragon-Project-Continued-32569.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Dragon-Project-Continued-32569.html"><img src="http://images.3dlessons.com/timages/121302824997829.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">This tutorial takes us through the actual modeling of the dragon.</td></tr><tr><td colspan="2"><strong>Category:</strong>Maya Tutorials<br /><strong>Author:</strong> SimplyMaya.com<br /><strong>Date:</strong> <pubDate>June 09, 2008</pubDate></td></tr></table>]]></description><pubDate>Monday, June 09, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Dragon-Project-Continued-32569.html</guid></item><item><title>Apache Animation</title><link>http://www.3dlessons.com/tutorials/Apache-Animation-67020.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Apache-Animation-67020.html"><img src="http://images.3dlessons.com/timages/12130196351075.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">This tutorial shows you so much more and will help you understand so many different techniques that you will need throughout your time as an animator.</td></tr><tr><td colspan="2"><strong>Category:</strong>Maya Tutorials<br /><strong>Author:</strong> SimplyMaya.com<br /><strong>Date:</strong> <pubDate>June 09, 2008</pubDate></td></tr></table>]]></description><pubDate>Monday, June 09, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Apache-Animation-67020.html</guid></item><item><title>Introducution to Polygonal Modeling</title><link>http://www.3dlessons.com/tutorials/Introducution-to-Polygonal-Modeling-40922.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Introducution-to-Polygonal-Modeling-40922.html"><img src="http://images.3dlessons.com/timages/121154594581615.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">Polygon modeling is a very powerful technique and with today's technology a lot of animation houses are using it one way or the other beside using NURBS.</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> 3DLuVr.com<br /><strong>Date:</strong> <pubDate>May 23, 2008</pubDate></td></tr></table>]]></description><pubDate>Friday, May 23, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Introducution-to-Polygonal-Modeling-40922.html</guid></item><item><title>Dynamics Reverse Face</title><link>http://www.3dlessons.com/tutorials/Dynamics-Reverse-Face-44093.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Dynamics-Reverse-Face-44093.html"><img src="http://images.3dlessons.com/timages/12115369015659.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">This is common problem with these kind of collusion objects with dynamics every object has (Back And Front) that is why some time in modeling faces are reversing accidentally , to solve this problem I am writing you this tutorial, so hope it will help you to solve your problem.</td></tr><tr><td colspan="2"><strong>Category:</strong>Maya Tutorials<br /><strong>Author:</strong> 3dm3.com<br /><strong>Date:</strong> <pubDate>May 23, 2008</pubDate></td></tr></table>]]></description><pubDate>Friday, May 23, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Dynamics-Reverse-Face-44093.html</guid></item></channel></rss>