To create 3d vase models in 3DS Max we’ll draw a 2D form. But first we’ll create a reference object. Create a plane with a height equal to one of your vases, and imagine some guide lines (in the lesson they’re shown in green). No necessity to be superfluous. Depict a line like in the image with line drawing tool. We’ve identified the apexis belonging to Bezier type, the rest are Corner type.
Amploy Lathe modifier.Look at the box near Weld Core and install the weight of the Segments parameter to 32. If the result doesn’t come up with the image, use Min. Button, that’s responsible for shifting the rotation center. On the top of Lathe modifier append another modifier – Shell – and set Inner Amount parameter to 0 cm, and make Outer Amount equal to 0,25 cm.
A glass of wine
As in a decorative vase, draw half the border of the glass (highlighted in yellow color), but now leave the corners to Corner. Add Lathe modifier (Segments = 16), and the Shell modifier: Inner Amount = 0 cm, Outer Amount = 0,6 cm.We created a 3D model framework with a low number of polygons, because later we’ll apply Turbosmooth modifier (for smoothing the model). We took a reception with an auxiliary plane (its height is 17 cm) to create a wine glass on the right scale.
The next stage doesn’t look very professional. Let’s start with setting the view from the projection window.Add Edit Poly modifier,select the vertex mode (vertex in the center). Keep the «Ctrl»and click the Polygon mode icon. The programe will select merely the central polygon.
Nowpress Grow knob (Ctrl+PageUp) several times until the selection increases to the contours. Discharge all selected polygons, and retain the border open, right-click on it, select Cap. At the end, addTurbosmooth modifier with 2 iterations.
3D Fluid Simulation
Now apply this mode (make a spline, add Lathe modifier, Edit Poly to makechamfers and Turbosmooth) to create the fluid. Look if the fluid is located in the middle of the glass, increase its scale until it comes into contact with the glass.