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ZBrush Tutorials (interface, modelling, animation, materials, maps, modifiers, lights, cameras, rendering) - 3DLessons.com

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To help with the lighting effect you can darken the left hand side of the image by using a slightly darker shade...
May 2, 2008 Today Views: 3 Total Views: 220

Making Flowing Cloth

Author: noir.org  Rating:
To complete this small tutorial it is assumed that you will have a basic working knowledge of ZBrush and that you are familiar with the general interface.
May 1, 2008 Today Views: 1 Total Views: 184
The aim of this tutorial is to allow the reader to model and color a `Space Monkey` head using Pixologic`s ZBrush.
April 30, 2008 Today Views: 1 Total Views: 141
Some decisions need to be taken at modelling time. You need to detail the model as much as possible in EDIT mode before moving onto texturing.
April 29, 2008 Today Views: 1 Total Views: 165
The original image had a material with a lot of colour-bump which allowed light areas of the texture map appear raised when rendered. For the next stage I wanted to actually add features to the geometry.
April 28, 2008 Today Views: 2 Total Views: 133
Here's a little of my work flow in ZBrush 1.55b. I do use Normal mapping in Lightwave and this method can be used to create high res meshes to be taken out of ZB and used for normal mapping in LW (but thats not why I do it, I just like the ZB output).
April 25, 2008 Today Views: 1 Total Views: 156

Morphing

Author: free3dtutorials.com  Rating:
This tutorial is about using zbrush to make cool morph targets in 3ds max.
December 10, 2007 Today Views: 2 Total Views: 344
Get yourself a model that needs some hair...
December 6, 2007 Today Views: 1 Total Views: 465
To me, Pixologics Zbrush lives in a world somewhere between 2D and 3D never really knowing which camp to lie in ...
November 29, 2007 Today Views: 1 Total Views: 536
I thought that the head study I created for the "Smokin' Orc" image was lacking in features so I decided to work on some bump effects.
November 26, 2007 Today Views: 1 Total Views: 190
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