ZBrush Tutorials (interface, modelling, animation, materials, maps, modifiers, lights, cameras, rendering) - 3DLessons.com
It is a faster way to get normal map from ZBrush 3.
June 5,
2008
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A very quick & high quality alternative to displacement & Normal Maps.
June 4,
2008
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As you might already noticed, so easy and fluid the work with low-subd-models goes, posing high-subd-level-models can be a hard thing depending on the power of your system.
June 3,
2008
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This image was created as a reply for an earlier question about a Pipe/Hose creation method...
May 19,
2008
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This exercise is very quick any easy. It can be used to provide the perspective illusion of any square or cube like object.
May 9,
2008
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For some time prior to creating the Corrosive Marine image I had been wanting to work on a full body image in ZBrush. In my first year with ZBrush I tried to specialise in...
May 8,
2008
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Start to experiment with the MATERIAL MODIFIER palette. Everything you need is in there or can be included from the Texture dropdown.
May 7,
2008
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I needed a Clown Frill for an image (see left) and this is how I made it.
May 6,
2008
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This tutorial attempts to show you some of the best ways to make realistic eyeballs.
May 5,
2008
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To help with the lighting effect you can darken the left hand side of the image by using a slightly darker shade...
May 2,
2008
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