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Softimage Tutorials (interface, modelling, animation, materials, maps, modifiers, lights, cameras, rendering) - 3DLessons.com

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Wheel and "Mag"

Author: edharriss.com  Rating:
With this tutorial you will make a weel and mag .
May 29, 2007 Today Views: 1 Total Views: 490
Functions and Procedures(also called subroutines) are techniques that allow scripts to be broken down into different distinct sections. These sections can be used to aid the clarity of the script, as scripts are by nature not the easiest document to read.
May 25, 2007 Today Views: 2 Total Views: 306

Nebula!

Author: edharriss.com  Rating:
This little walkthrough demonstrates an easy way of creating a basic nebula effect.
May 25, 2007 Today Views: 1 Total Views: 407
The goal of this tutorial is to demonstrate the power behind XSI displacement map and its adaptive tesselation controls.
May 24, 2007 Today Views: 2 Total Views: 644
This tutorial was initially developed from one of the first tutorials for XSI on the net. It did not cover the exact scripting side, more of the idea, so I must pay homage to its origonality, but I hope this version helps to rectify some the issues missing.
May 24, 2007 Today Views: 2 Total Views: 345
The goal of this tutorial is to understand how to create/use toolbars and scripts.
May 23, 2007 Today Views: 2 Total Views: 349
Branching constructs are so named because they allow scripts to branch out to different sections of code, usually when a certain condition has been met. A condition refers to a point in a script when a certain situation is achieved.
May 23, 2007 Today Views: 1 Total Views: 351

Jellyfish

Author: edharriss.com  Rating:
Our goal in this tutorial is to use the most basic polygon modeling tools in XSI to create a beautiful, elegant and simple model, starting from a basic polygonal primitive.
May 22, 2007 Today Views: 2 Total Views: 388
This is a quick tutorial to display a subdivided surface (SubD) with its low-res control in wireframe over the top.
May 21, 2007 Today Views: 1 Total Views: 356
Accessing a user selection of objects is extremely useful in scripting. Rather than have scripts that are based on set objects or objects that are named with a specific convention, we can relate a script to an object selected by the user and completely ignore the limitations of names.
May 21, 2007 Today Views: 1 Total Views: 306
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