Maya Tutorials (interface, modelling, animation, materials, maps, modifiers, lights, cameras, rendering) - 3DLessons.com
In this video lesson we will learn how to use Adobe Illustrator Objects in Maya to make complex meshes that you can easily update. Drawing a shape in Illustrator and importing it into Maya is a powerful modeling pipeline.
March 29,
2007
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1,386
In this lesson we will learn the process of setting up an animated surface that is generated along a path. The effect that this creates is similar to an animated snapshot path, but this method produces a smoother animation.
March 28,
2007
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790
In this lesson we will learn about using the command Bake Topology to Targets. Adding to a model, after creating blendshapes, has a problem: any change to the vertex count breaks the blendshape node. To get around this, you can use the Bake Topology to Targets command.
March 27,
2007
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472
This tutorias will teach you how to model a foot in Maya.
March 27,
2007
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657
Continuing from the previous lesson, you will make refinements to the simulation and learn about caching particles in RealFlow.
March 23,
2007
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657
Using Illustrator curves inside Maya is a fast workflow for creating smooth, complex shapes. Try using this pipeline in your next modeling project for fast results!
March 22,
2007
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488
In this video lesson we will learn how to build the upper set of teeth and randomize the translation of the Creature's lower teeth. Moving an object's pivot point is a basic step of modeling.
March 22,
2007
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596
This free lesson demonstrates modifying the number of subdivisions of an object during its interactive placement. For a quicker workflow, increasing or decreasing subdivisions is now an option while interactively creating an object.
March 21,
2007
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499
In this video, we're going to create the Filter Tube and Air Hose for the fish tank. We'll be working a lot with curves in this lesson, so polish up your CV Curve tool.
March 21,
2007
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516
This tutorial shows using the Input Box to transform, rename, or select multiple objects quickly. The Input box is a great alternative to the Channel box for modifying objects because its location on the status bar makes it easily accessible.
March 20,
2007
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