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Maya Tutorials (interface, modelling, animation, materials, maps, modifiers, lights, cameras, rendering) - 3DLessons.com

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In this lesson we will learn about the Split Edge Ring Tool. The Split Edge Ring Tool is a multi-use splitting tool. It allows you to select multiple edges, split them, and interactively preview where the split is going to take place.
April 13, 2007 Today Views: 1 Total Views: 491
In this lesson you will learn how to create ripples on water that appear to cross over and float through each other.
April 12, 2007 Today Views: 1 Total Views: 811
webbizideas

Modeling Bird

Author: 3dtotal.com  Rating:
We will start modeling from the body. Create poly sphere with 20 subdivisions along both axes.
April 12, 2007 Today Views: 1 Total Views: 677
This is a very simple tutorial on how to model and apply shaders to get realistic eyes, the "windows of your character's soul".
April 12, 2007 Today Views: 2 Total Views: 789
In this lesson we will learn how to use the Offset Edge Loop tool in Maya. Creating edge loops is important for either adding resolution to a model or to keep an edge while converting to subdivisions. To keep a subdivision sharp, you need three edges to hold the shape.
April 12, 2007 Today Views: 4 Total Views: 460
It stands to reason that if you're going to use the "pose to pose" method, you need some poses....
April 11, 2007 Today Views: 1 Total Views: 227
webbizideas
This article focuses on shading and texturing the Mini Cooper, I’ll talk a little about rendering with Mental Ray but I think other people have covered that in more depth elsewhere.
April 11, 2007 Today Views: 1 Total Views: 293

Twist Modeling

Author: 3dtotal.com  Rating:
Create a Polygon Cylinder with the following settings. . .
April 11, 2007 Today Views: 2 Total Views: 353
This tutorial will cover the basics of nodes in Maya, the Hypershade and finally how to use the Multiply-Divide node to control the intensity of a displacement map.
April 11, 2007 Today Views: 1 Total Views: 346
DGS materials are used to simulate materials with physical accuracy. It's the combination of these DGS materials with Global Illumination that produce those 3D scenes of unprecedented photo-realism.
April 11, 2007 Today Views: 1 Total Views: 333
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