Maya Tutorials (interface, modelling, animation, materials, maps, modifiers, lights, cameras, rendering) - 3DLessons.com
Using soft body dynamics in Maya to animate a flying balloon with a string attached to it. This tutorial introduces the concepts of Goal Curves, Wire Deformers and GoalPP Weights.
June 12,
2007
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In this tutorial, I am going to go through the steps it takes to layout UV's of a model, create the texture map, specular map, and displacement map.
June 11,
2007
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This tutorial may seem long because I tried to explain myself so that its easily understandable. If its intimidating print it out and read it over on your free time.
June 11,
2007
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Cartoony Eyes for cartoony character animation in Maya. Updated 05.22.04.
June 11,
2007
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Let's build a simple proxy model of a vehicle.
June 11,
2007
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The following describes how I setup the UV's for my model in order to paint the textures.
June 8,
2007
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This is a setup to create a dynamic camera. 3d movements are often too perfect and lacks noise and jitters from the real world. There are several ways that you can add noise to the movements. This one is really fast and allows you to make changes quickly.
June 8,
2007
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There are four important things to know: shelves, Menu set pop-up, context-sensitve marking menus and view panels.
June 8,
2007
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The hidden distanceBetween node - and the more common clamp function - are explained using a simple example: making two spheres glow as they approach each other.
June 8,
2007
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Here are a series of tutorials, notes and thought processes that cover the basics of building a skeleton system for biped, joint orientation and a quick run through of IKs. Created 04.20.04.
June 7,
2007
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