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Basics - 3DLessons.com

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Here's a tutorial discussing two materials, both using falloff, and how I made them.
January 11, 2008 Today Views: 3 Total Views: 357

Leather Material

Author: Neil Blevins  Rating:
Here's a tutorial on how to create a leather material.
December 17, 2007 Today Views: 1 Total Views: 591

Satin Material

Author: Neil Blevins  Rating:
This is a quick tutorial discussing a satin shader I made in brazil, and some of the thought behind making it.
December 3, 2007 Today Views: 2 Total Views: 513
What makes a material look wet? Or gooey, for those of you who love to make slimy creatures.
November 27, 2007 Today Views: 1 Total Views: 353

Specular Bloom

Author: Neil Blevins  Rating:
Specular Bloom (also called Diffuse Glow, Bloom, Glow, Ghosts, Flare, Glares) is what we call it when the bright objects in your scene glow.
November 23, 2007 Today Views: 1 Total Views: 353

Faking Bokeh

Author: Neil Blevins  Rating:
This tutorial discusses the Bokeh phenomena, and several methods of recreating it in cg.
November 20, 2007 Today Views: 1 Total Views: 256

Xray Material

Author: Neil Blevins  Rating:
Here's a tutorial on how to create an xray material.
November 16, 2007 Today Views: 1 Total Views: 268
One thing I remember very well from the old 3dsdos manual was a section on gobo lights in the lighting section.
November 14, 2007 Today Views: 1 Total Views: 261

Ambient Occlusion

Author: Neil Blevins  Rating:
Ambient Occlusion is a calculation that takes any particular point and figures out how occluded this point is by the objects around it.
November 12, 2007 Today Views: 1 Total Views: 345
Even though there are many toon shaders out there, you may be in a situation where using one just isn't possible, and you need a quick fake.
November 8, 2007 Today Views: 1 Total Views: 264
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