Basics - 3DLessons.com
Here's a tutorial discussing two materials, both using falloff, and how I made them.
January 11,
2008
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Here's a tutorial on how to create a leather material.
December 17,
2007
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This is a quick tutorial discussing a satin shader I made in brazil, and some of the thought behind making it.
December 3,
2007
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What makes a material look wet? Or gooey, for those of you who love to make slimy creatures.
November 27,
2007
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Specular Bloom (also called Diffuse Glow, Bloom, Glow, Ghosts, Flare, Glares) is what we call it when the bright objects in your scene glow.
November 23,
2007
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353
This tutorial discusses the Bokeh phenomena, and several methods of recreating it in cg.
November 20,
2007
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256
Here's a tutorial on how to create an xray material.
November 16,
2007
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268
One thing I remember very well from the old 3dsdos manual was a section on gobo lights in the lighting section.
November 14,
2007
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261
Ambient Occlusion is a calculation that takes any particular point and figures out how occluded this point is by the objects around it.
November 12,
2007
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Even though there are many toon shaders out there, you may be in a situation where using one just isn't possible, and you need a quick fake.
November 8,
2007
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