All Tutorials - 3DLessons.com
The first thing that you want to do is find an image of the bottle. Preferbably a good front shot. Save it and now open your given 3d application.
October 30,
2008
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306
Ok, this drove me nuts for a good week... If you are using a 3D paint package to paint texture channels of a multi-patch NURBS model, you may find that when you import your textures, your edges display artifacts when rendered...
October 30,
2008
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159
You will cover all aspects from scratch and follow along as you create this awesome model.
October 30,
2008
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156
For this tutorial of I will explain how to I modeling and rigging for character with 4 legs.
September 30,
2008
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155
Building a Character with Polyspheres.
September 30,
2008
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328
For the modeling process of this scene I used 3ds Max, I used polygonal modeling and some nurbs curves for basic curvy objects for interior mainly which were converted later into polygons. The more details you can add to your model the best it will look in the final image.
September 29,
2008
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345
At this Maya tutorial, I will exemplify how to modeling hydrant.
September 29,
2008
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155
When Maya renders a NURBS surface, the object is tesselated into triangles (polygons). Understanding tesselation is crucial to clean silhouettes and patch boundary relationships. There are several options for tesellation, but this quick tutorial is dealing with multi-patch models...
September 29,
2008
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110
If you really love the holidays then the cartoon Santa is a great tutorial.
September 29,
2008
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48
In this tutorial you will learn to create a fly-through of a realistic cloud tunnel that renders relatively fast, using 3D Studio Max with no plugins or 3rd party renderers.
September 26,
2008
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9 Total Views:
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