3ds Max Tutorials (interface, modelling, animation, materials, maps, modifiers, lights, cameras, rendering) - 3DLessons.com
The common Blinn and Phong shaders simulate the specular highlight on a surface, but they will always create mostly round highlights. In real life, the specular highlights are not perfect circles, they are a reflection of the lightsource.
July 11,
2008
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246
In this tutorial/overview I will show you how to get up and running in OX so you can start putting hair on those bald models!
July 9,
2008
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368
The head has been modeled with lips and eyes which was not in the first Organic Modeling.
July 9,
2008
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367
This new shader however is as efficient as it can be and shouldn'€™t create and confusion.
July 9,
2008
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290
Creating cartoon landscape, hilly surface complete with road and trees using 3dsmax. Nice for cartoon movie scene. Very easy to follow. Detailed step by step tutorial.
July 8,
2008
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A while ago I had some spare time and made an effect of acid melting over a ball, pretty simple effect, looks very nice.
July 8,
2008
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232
In this tutorial I will show how to create fireworks animation using 3ds max and Particle Flow.
July 3,
2008
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Creating Kung Fu Panda Animation in a minute using motion capture data.
July 2,
2008
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First you have to deside how many spokes the rim should have...
July 2,
2008
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Creating skeleton system into Kung Fu Panda model using Biped. Also explain how to deal problem occured using Biped. Detailed step by step tutorial.
July 1,
2008
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