3ds Max Tutorials (interface, modelling, animation, materials, maps, modifiers, lights, cameras, rendering) - 3DLessons.com
In this tutorial I'll cover the basics of making a simple off-road tire. This concept can also be used for any other type of tire.
July 30,
2008
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In this tutorial we're going to see how to make a VRay Interior.
July 23,
2008
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This final part will concentrate on texturing methods, utilizing MAX's procedural textures.
July 22,
2008
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his first part will concentrate on lighting and rendering, while the second part will cover texturing utilizing MAX's procedural textures.
July 22,
2008
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This tutorial is not meant to be a step by step guide on how to create a face. This is more of a record on how I constructed the model Bob, using a very cool Max3 feature called NURMS.
July 21,
2008
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Modeling in general is a very hard task but a very rewarding task. Being able to make a decent model no matter what shape or form really free's you away from many restrictions.
July 18,
2008
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The first thing to do is draw out the splines (shapes) which will make up the major objects, these are the glass handle, the brass fixing ring, the brass holder itself and the brass retaining spring, labeled in Fig.1 as Handle, Ring, Holder and Helix. All other objects are standard Max primitives.
July 17,
2008
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First you start off going to the Create->Geometry->Patch Grids menu and choose Quad Patch. Create a Quad Patch with a width of 300 and a length of 300 in the left viewport....
July 16,
2008
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Although acceptable global illumination results may be obtained by using the environment color as your basis for lighting a scene, using a solid color, or even a gradient map will still produce a only a uniform distribution of light.
July 16,
2008
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This tutorial assumes you know a bit about max, and as always the more you know the better.
July 14,
2008
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