3ds Max Tutorials (interface, modelling, animation, materials, maps, modifiers, lights, cameras, rendering) - 3DLessons.com
This tutorial is broken up into 3 parts, to show 3 different methods of texturing a beach ball, all of which will acheive the same result. Hopefully, in these tutorials, you will learn some major concepts of texturing to use on future projects.
February 15,
2007
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Here you will be taught how to make a wire object (torus knot in this tutorial).
February 15,
2007
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This is a basic tutorial, suitable for beginners, it produces a realistic glass effect using only the scanline renderer.
February 15,
2007
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This tutorial is for 3d studio max version 6 ONLY. It will guide you on how to create a good caustic effect using the mental ray 3.2 renderer in-built to 3d studio max 6 and hopefully explain a little about the effects of each settings.
February 15,
2007
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This tutorial is going to show you how to create two dimensional looking pictures in 3Ds Max, (assuming you have basic knowledge of 3Ds Max).
February 15,
2007
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In this tutorial, I will try to explain all options available when modeling in the vertex sub-object.
February 15,
2007
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OK, people have been asking me to create tutorials on HDRI since my last tutorial, i've had quite a few requests now. There are already other tutorials out there which explain the reflections side.
February 15,
2007
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Lighting is one of the most important aspects in 3D Studio Max. This tutorial will tell you the basics of lighting and how it affects your scene.
February 15,
2007
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In this tutorial, I will try to explain all options available when modeling in the edge sub-object.
February 15,
2007
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How do great character animators create lifelike animation? It's not magic. Find out some of the basic principles you'll need to bring your characters to life.
February 15,
2007
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