3D Tutorials by noir.org
This exercise is very quick any easy. It can be used to provide the perspective illusion of any square or cube like object.
May 9,
2008
Today Views:
5 Total Views:
172
For some time prior to creating the Corrosive Marine image I had been wanting to work on a full body image in ZBrush. In my first year with ZBrush I tried to specialise in...
May 8,
2008
Today Views:
1 Total Views:
216
Start to experiment with the MATERIAL MODIFIER palette. Everything you need is in there or can be included from the Texture dropdown.
May 7,
2008
Today Views:
2 Total Views:
140
I needed a Clown Frill for an image (see left) and this is how I made it.
May 6,
2008
Today Views:
4 Total Views:
183
This tutorial attempts to show you some of the best ways to make realistic eyeballs.
May 5,
2008
Today Views:
2 Total Views:
180
To help with the lighting effect you can darken the left hand side of the image by using a slightly darker shade...
May 2,
2008
Today Views:
1 Total Views:
140
To complete this small tutorial it is assumed that you will have a basic working knowledge of ZBrush and that you are familiar with the general interface.
May 1,
2008
Today Views:
2 Total Views:
150
The aim of this tutorial is to allow the reader to model and color a `Space Monkey` head using Pixologic`s ZBrush.
April 30,
2008
Today Views:
2 Total Views:
115
Some decisions need to be taken at modelling time. You need to detail the model as much as possible in EDIT mode before moving onto texturing.
April 29,
2008
Today Views:
1 Total Views:
120
The original image had a material with a lot of colour-bump which allowed light areas of the texture map appear raised when rendered. For the next stage I wanted to actually add features to the geometry.
April 28,
2008
Today Views:
1 Total Views:
107





























