3D Tutorials by highend3d.com
This tutorial does not discuss the correct use of DOF, but instead will show a simple but effective way to set-up a camera that can control DOF without needing work out distances.
April 16,
2008
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216
This tutorial follows a pipeline using Image Based Illumination and High Dynamic Range Imagery to more effectively composite a CG mock-up into a live action photograph.
April 15,
2008
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229
You need your animation rendered by the morning. You have 3 scenes to render each scene is saved in a different maya file and one of the scenes you have two cameras, you need both of them rendered and you are a tired artist not a programmer.
April 14,
2008
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300
There'€™s only one thing you need to remember as you go through this tutorial: there'€™s no "€œone way"€� to setup a character for digital animation "this way just generally works for me".
April 11,
2008
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361
Here's a common problem... you add fog to a spotlight, render an image and... no fog. The problem is simple and is inherit to how Maya calculates lightfog.
April 10,
2008
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237
A normal map is close to a bump map. Though a bump map returns a scalar value that indicate perturbation of the surface along the it's original normal, whereas a normal map return...
April 9,
2008
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316
First of all, the composition will need an alpha channel or a key. Since Hank was done in 3D, the raw untouched render and the alpha channel are easily separated by rendering with an alpha (RGBA).
April 7,
2008
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194
With more and more powerful processors becoming available to the average user at affordable prices, radiosity solutions are becoming increasingly popular.
April 4,
2008
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355
The black edge...that faint line of premultiplied colour can be a devil if nobody has ever shown you how to get rid of it....
April 1,
2008
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229
This tutorial explains the process to generating Golden particles with the use of Maya's Dynamic particle engine. The tutorial was done using Maya 6.0.
March 31,
2008
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