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3D Tutorials by Neil Blevins

You can find here all the 38 tutorials by Neil Blevins. The author's home page URL is http://www.neilblevins.com.
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Faking Bokeh

Author: Neil Blevins  Rating:
This tutorial discusses the Bokeh phenomena, and several methods of recreating it in cg.
November 20, 2007 Today Views: 2 Total Views: 197

Xray Material

Author: Neil Blevins  Rating:
Here's a tutorial on how to create an xray material.
November 16, 2007 Today Views: 2 Total Views: 216
One thing I remember very well from the old 3dsdos manual was a section on gobo lights in the lighting section.
November 14, 2007 Today Views: 1 Total Views: 209

Ambient Occlusion

Author: Neil Blevins  Rating:
Ambient Occlusion is a calculation that takes any particular point and figures out how occluded this point is by the objects around it.
November 12, 2007 Today Views: 1 Total Views: 290
Even though there are many toon shaders out there, you may be in a situation where using one just isn't possible, and you need a quick fake.
November 8, 2007 Today Views: 1 Total Views: 210
Just a few notes on a lighting phenomena that you should keep in mind when setting up your lights.
November 6, 2007 Today Views: 1 Total Views: 191
Lets say you have a reflective object (like a car). You want to show off it's brilliant material and beautiful contours. One standard trick that photographers have used for years is to place large bright panels above the vehicle to appear in the reflections.
November 2, 2007 Today Views: 1 Total Views: 196
Displacement can be an excellent tool for creating surface detail, or to model things that would take far too long using regular methods. But in 3dsmax (and many other 3d apps), standard displacement has one big disadvantage...
October 31, 2007 Today Views: 1 Total Views: 545
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