3D Tutorials by Neil Blevins
This tutorial discusses the Bokeh phenomena, and several methods of recreating it in cg.
November 20,
2007
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Here's a tutorial on how to create an xray material.
November 16,
2007
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One thing I remember very well from the old 3dsdos manual was a section on gobo lights in the lighting section.
November 14,
2007
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209
Ambient Occlusion is a calculation that takes any particular point and figures out how occluded this point is by the objects around it.
November 12,
2007
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Even though there are many toon shaders out there, you may be in a situation where using one just isn't possible, and you need a quick fake.
November 8,
2007
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Just a few notes on a lighting phenomena that you should keep in mind when setting up your lights.
November 6,
2007
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Lets say you have a reflective object (like a car). You want to show off it's brilliant material and beautiful contours. One standard trick that photographers have used for years is to place large bright panels above the vehicle to appear in the reflections.
November 2,
2007
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Displacement can be an excellent tool for creating surface detail, or to model things that would take far too long using regular methods. But in 3dsmax (and many other 3d apps), standard displacement has one big disadvantage...
October 31,
2007
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