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3D Tutorials by Neil Blevins

You can find here all the 38 tutorials by Neil Blevins. The author's home page URL is http://www.neilblevins.com.
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This is a pretty common scenerio. You want to see something from far away, then zoom in to get close, all in the same shot. Lets try this the straight forward way.
January 29, 2008 Today Views: 2 Total Views: 410
So now you know a thing or two about Anisotropic reflections in the real world and what causes them. So how do we replicate them in 3d?
January 23, 2008 Today Views: 2 Total Views: 201
Translucency is a material phenomenon where light travels through an object's surface rather than simply bouncing off the surface....
January 21, 2008 Today Views: 1 Total Views: 196
What are Anisotropic Reflections? We've all heard the word, but may not have a solid understanding of what they are in the real world, how they get produced, and what our options are in 3d to replicate them. This tutorial is meant to hopefully answer some of those questions.
January 17, 2008 Today Views: 1 Total Views: 482
The standard Max scanline renderer gives us a host of methods for simulating reflections. The most accurate methods are usually the most expensive time wise.
January 15, 2008 Today Views: 1 Total Views: 188
Here's a tutorial discussing two materials, both using falloff, and how I made them.
January 11, 2008 Today Views: 2 Total Views: 356
When texturing organic things, you have a number of methods available to you. The two most common methods are procedural textures and bitmaps....
January 9, 2008 Today Views: 1 Total Views: 200
Ever notice how a metal shader can look great on a curved surface such as a sphere, but that same shader looks bad on a flat surface like a cube?
January 7, 2008 Today Views: 1 Total Views: 260
Brushed Metal is a metallic surface that's covered in small directional scratches that causes the metal's reflection to be blurred in a single direction (anisotropic).
January 4, 2008 Today Views: 1 Total Views: 305

Chrome Material

Author: Neil Blevins  Rating:
Here's a tutorial on how to create a chrome material in a number of different ways for 3dstudio max, although the theory will work for any renderer.
January 3, 2008 Today Views: 1 Total Views: 253
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