3D Tutorials by Neil Blevins
One thing that will give away the "cgness" of your scene is perfectly straight edges. Any edge, whether it's a table top, table leg, the edge of a box, whatever, won't be perfectly straight.
February 22,
2008
Today Views:
1 Total Views:
199
Color choice helps add mood to a scene as well. In fact, on larger productions, some companies have people who are devoted to picking the color palette for...
February 20,
2008
Today Views:
2 Total Views:
224
Here's a tutorial discussing how to make piles of rubble.
February 18,
2008
Today Views:
3 Total Views:
269
Here's a tutorial on how to transfer a model from max to mudbox, export a mesh and a displacement map, and then render it in max using a bunch of different displacement methods (depending on what renderer you want to use).
February 14,
2008
Today Views:
1 Total Views:
174
This is an article about how I use max's modifier stack to make changes to my models.
February 13,
2008
Today Views:
1 Total Views:
354
For this lesson, we will delve into the subject of Fillets and Chamfers, and all the different techniques you can use to make them.
February 11,
2008
Today Views:
2 Total Views:
177
This lesson is all about Primary, Secondary and Tertiary shapes, what they are and how to use them.
February 7,
2008
Today Views:
2 Total Views:
228
Due to popular demand, here's a quick tutorial on how to make tentacles.
February 5,
2008
Today Views:
1 Total Views:
202
Here's a tip and example file on one method for mapping complex shapes.
February 1,
2008
Today Views:
3 Total Views:
260
Have you ever needed a large surface of something, and every time you apply a texture map to it, you see the tiling? Here's a trick to help reduce the problem of tiling textures.
January 31,
2008
Today Views:
1 Total Views:
188




























